A downloadable tool

Buy Now$14.00 USD or more

Three Unity Editor productivity tools that cut out repetitive manual work: a grid-based Level Painter for blocking out levels by clicking in the Scene view, a CSV-to-ScriptableObject batch importer for data-driven content, and a one-click multi-platform Build Automation window with semantic version bumping.


Features:


- Level Painter: pick a prefab, enable painting, then left-click in the Scene view to snap-place it on a configurable grid, right-click to remove. Full Undo support, optional parent transform, occupancy tracking so you never double-place on the same cell.


- CSV to ScriptableObject: point at any CSV file and any ScriptableObject type, and it batch-creates or updates one asset per row via reflection. Handles quoted fields with embedded commas, case-insensitive column matching, and skips only the fields that fail to parse instead of aborting the whole row.


- Build Automation: check the platforms you want (Windows / macOS / Linux / WebGL), optionally bump the semantic version before building, and get timestamped output folders per platform with a build report log.


- Core logic for all three tools is pure C# with no UnityEditor dependency, covered by 24 automated EditMode tests.


- Full source code included, documented.


Requirements: Unity 2021.3 LTS or newer.


What's NOT included: pre-made prefabs or level art — these are workflow tools, built to slot into your own project's content.

Purchase

Buy Now$14.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $14 USD. You will get access to the following files:

DevToolsAutomationKit.unitypackage 12 kB

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